Dolphin Git 5.0-13092 Dolphin Git 5.0-13092 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It
NooDS Git (2020/11/22) NooDS Git (2020/11/22) is complied. A (hopefully!) speedy NDS emulator. NooDS is available for Linux, macOS, Windows, and the Nintendo Switch. Automatic builds are provided; to use them, you’ll need to install wxWidgets on Linux or macOS, or the latest Visual C++ runtime library on Windows. NooDS doesn’t provide high-level emulation of
Play! Git (2020/11/22) Play! Git (2020/11/22) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU. Play! Git Changelog: * Implement texture clamping in shader
Project64 Git (2020/11/22) Project64 Git (2020/11/22) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped
Xenia Git (2020/11/22) Xenia Git (2020/11/22) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet). Xenia Status: Some real games run. Most don’t. See the Game compatibility list for currently tracked games and feel free to contribute your own updates, screenshots, and information there following the existing
Vita3K Git (2020/11/22) Vita3K Git (2020/11/22) is complied. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable. Vita3K Git Changelog: * SceGxm: restrict texture bias and mip count values * SceGxm: implement some sceGxmDepthStencilSurface* functions *
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