Project64 Git (2021/03/02) Project64 Git (2021/03/02) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped
DobieStation Git (2021/03/02) DobieStation Git (2021/03/02) is compiled. A young PS2 emulator with plans for an optimized Android port, as well as a fast, accurate, and easy-to-use PC port. A large portion of the PS2’s library can boot or get to menus. Some titles can even go in-game, including high-profile ones such as Final Fantasy
DuckStation Git (2021/03/02) DuckStation Git (2021/03/02) is complied. Fast-ish PlayStation 1 emulator for PC and Android. Features: * CPU Recompiler/JIT (x86-64 and AArch64) * Hardware (D3D11 and OpenGL) and software rendering * Upscaling and true colour (24-bit) in hardware renderers * “Fast boot” for skipping BIOS splash/intro * Save state support * Windows and Linux
Fceux Git (2021/03/02) Fceux Git (2021/03/02) is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm
PCSX2 Git (2021/03/02) PCSX2 Git (2021/03/02) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX-Redux Git (2021/03/02) PCSX-Redux Git (2021/03/02) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase