Inviyya – A seriously cool Amiga Shoot Em Up by Tigerskunk gets a release – Exclusive Screenshots too!
Here on Indie Retro News we try our utmost to give you the best in Amiga updates, and thus as of today we’ve just been informed by the team of TIGERSKUNK, that the eagerly awaited Amiga game of ‘Inviyya’ published via poly.play, is finally here and ready to be played by Amiga owners across the globe. This game of which we have featured many many times since its first announcement in October 2016. Looks to be an incredible game, with not just amazing scrolling graphics, but super action, great sound effects, and a real hark back to days of R-Type or Project-X!
Although the game has been teased many times now and some of you have had the chance to play the demo. Inviyya is a fabulous Amiga Shoot ‘Em Up that features not just 3 layer parallax scrolling and wicked music and sound effects, but also unique organic levels, multiple enemy types, bosses, special weapons, and all of this working on every existing Amiga with at least 512k Chip and any other form of 512kb extra RAM (chip, slow or fast), PAL or NTSC ( for NTSC ).. Although faster spec’d Amiga’s are recommended for smooth play. So yes if you love Shoot em ups, and seriously can’t get enough of them, you owe it to yourself to buy this game right now!
Amiga gamers listen up, if you’re a fan of Pink^abyss’s creations, games created such as the awesome Tinyus, an Arcade conversion of Gradius/Nemesis, or other games such as Tiny Bobble, you’ll be pleased to know that the developer has released another game called ‘Wrong Way Driver’; a new Amiga OCS mini-game in 60kb, coded with “Amiga C/C++ Compile, Debug & Profile” by Bartman/aBYSs, audio created with PreTracker and needing an Amiga 500 (Pal) + 512k Mem or better.
Welcome to another game released by Pink^abyss, a game in which you play as a failed driver who has badly enough driven down the wrong way of a motorway against oncoming cars! Collect fuel to keep on going, pick up coins to raise your score, and avoid other cars for as long as possible to reach the best score possible. So good luck and try not to crash!
Ingame ‘on the fly’ decompression was done with Doynamite by Doynax.
Executable compression was done with Shrinkler by Bifat/Tek.
We’ve featured a number of front end loaders for the Amiga, those with an internal CF drive or any other way of playing whdload games, such as AG-Launch, X-Bench and the most recently updated iGame. Well if you remember us featuring the rather cool WHDLoadMenu, which is a full frontend for WHLoad by Vesuri. You’ll be pleased to know that if you used it and wish it was a little quicker, the developer has just launched version 1.2; a significant improvement to the start up time (almost tenfold) when there are lots of WHDLoad slaves to be displayed.
WHDLoadMenu displays a list of WHDLoadable applications in the given directory and allows them to be started by choosing the application name using the user interface. WHDLoadMenu also provides two user interfaces: an Intuition based one (WHDLoadMenu) with a standard AmigaOS look and feel and a custom, animated user interface (WHDLoadMenuAnimated). Basically as described via Aminet; this allows them to be started by clicking on the name of the application using the mouse or by selecting the application name using the keyboard or a joystick, and is intended to be conditionally started on system startup.
Another Amiga heads up, as thanks to Saberman and an update from the developer in the RedPill Game Creator group, we’ve been told Czorny has released the full version of his previously announced Amiga game called ‘Putter’. A game that has been in development for some time using the RedPill Game creation software, and as such requires a minimum Amiga with an AGA chipset. (The stock A1200 is not enough for full comfort of gameplay, the game reaches full speed only on an overclocked 68020 processor.)
Courtesy of user ‘czorny’, the author of Chicken Coop, if you have an Amiga AGA or atleast a faster performing Amiga, the game looks to be a fun for all the family experience, especially as you play as a cute little frog and must kick a potato into a flagged hole to win the game. Certainly one to play, as it does look to feature cute characters and enemies, dangerous traps, well designed levels, collectible stars for a higher score, and lovely sound effects….
For some months now we’ve been featuring Electric Black Sheep’s upcoming Amiga game of ‘Project Horizon’; a game inspired by basic shooting elements such as Commando, with a mix of Chaos Engine and a dab of Alien Breed. Well if you want to look at something rather cool and as a fan of the Alien movies, Electric Black Sheep have shown off the engine for Project Horizon as an Alien mockup, complete with sound effects and Xenomorphs!
Although we are not sure if this is ever going to be turned into a real game, as currently it’s just a mock up showing the engine for the upcoming Project Horizon game. The team behind this Aliens eye candy, has said ” The gfx of the main character is not related in any way to or game Project Horizon (or Electric Black sheep), it is ripped out from the game Xeno Crisis and it is a property of Bitmap Bureau, and of course ‘Aliens’ and the Xenomorphs are the property of 20th Century Studios…. So let’s just hope this does turn out to be a full Aliens experience as one person rightly puts it ” This is Awesome “.