Citra Git (2021/03/07) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra Git Changelog:
* Merge pull request #5644 from liushuyu/master
* bootmanager: fix memory leaks when loading save states
Citra Git (2021/03/07) x64 : 1fichier anonfiles bayfiles dailyuploads megaup uptobox zippyshare
Citra Canary Git (2021/03/07) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Project64 Git (2021/03/07) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It’s open source now.
Project64 Git Changelog:
* Merge pull request #1998 from flagrama/building-from-source
* Mention installer when building Release
* Add BUILDING.md
* Merge pull request #1999 from vgturtle127/master
* Update main.cpp
* Comment cleanup of main.cpp
* Merge pull request #2000 from flagrama/fix-settings-close-x
* Settings: Fix titlebar Close button
* Merge pull request #2002 from flagrama/fix-7z
* N64Rom: Add trace logs to LoadIN64mageIPL
* N64Rom: Load first found ROM in 7z file
* RomList: Another one in a trace message
* RomList: Fix 7zip filenames
* Add diable gameshark code
* Have Cheat UI validate via CEnhancement
Project64 Git (2021/03/07) x86 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Project64 Git (2021/03/07) x64 : 1fichier anonfiles bayfiles dailyuploads tusfiles uptobox zippyshare
Project64 for Android : Project64 for Android
PCSX2 Git (2021/03/07) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* IPC: Fix type polymorphism & checkbox
* gsdx: Use constexpr to initialize avx vectors without avx instructions
* CI: Add Codacy config file and README badge
* Debugger: Add “Go to address” for both disasm and memory view
* GameDB: Add kozarovv’s KOF ’94 Rebout – NTSC-J patch
* IPC: formatting & typo
* IPC: windows port
* IPC: add safety warranty on slot numbers
* IPC: make dialog close when pressing enter
* IPC: add the settings dialog
* IPC: make per emulator configuration a bit easier
* IPC: add slot init
PCSX-Redux Git (2021/03/07) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
* Merge pull request #424 from grumpycoders/virtual-destructor
* Silencing warning
* Merge pull request #422 from nicolasnoble/revert-tuple
* Revert “Removing std::tuple and use simplified implementation.”
* Merge pull request #420 from nicolasnoble/tracy
* Adding Tracy build for Unices.
* Elevating Tracy process for proper data collection
* Adding tracy.
* Merge pull request #419 from nicolasnoble/registers-mono
* Registers view needs to use mono font
rpcs3 Git (2021/03/07) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
rpcs3 Git changelog:
* Input/Qt: implement XInput battery level
* overlays: don’t count initial garbage values.
* Qt: Do not allow updates during emulation
* Cleanup Emu before the update reboot
* Fix auto updates. Don’t pass exe as arg0 to execl
* Implement thread_ctrl::is_main()
* Implement thread_ctrl::get_tid()
* sysinfo.cpp: Implement utils::main_tid (main thread id)
* Another minor fix for fmt::split
* Minor fix for fmt::split with empty string
* Enable -Wunused-parameter
* add some log messages for debugging
* Allow games to list all savedata (#9547)
* Fix utils::get_firmware_version()
* DualSense: Fix initial ingame LED update
* GUI: Improve missing firmware handling
* DS3/DS4: fix battery LED update
* dualsense: implement lightbar pulse (low battery)
* dualsense: fix LED updates
* dualsense: get hardware and firmware version
* dualsense: implement battery level
* dualsense: minor cleanup
* Qt: reset battery progress bar when not supported.
yuzu Git (2021/03/07) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #6036 from bunnei/thread-leak
* hle: kernel: KThread: Rework dummy threads & fix memory leak.
* Merge pull request #6029 from Morph1984/compile-utf8
* CMakeLists: Add /utf-8 compile option for MSVC
* Merge pull request #6039 from yuzu-emu/revert-6006-fiber-unique-ptr
* Revert “core: Switch to unique_ptr for usage of Common::Fiber.”
* Merge pull request #6034 from Morph1984/mbedtls
* aes_util: Remove malformed mbedtls_cipher_finish function call
* externals: Update mbedtls to 2.16.9