AdvanceMAME v3.8 – EmuCR
AdvanceMAME v3.7 is released. AdvanceMAME is an unofficial MAME version with advanced video support for use with TVs, Arcade Monitors, Fixed Frequencies Monitors, and also for PC Monitors. The AdvanceMAME package from now on also contains AdvanceMESS and AdvanceMENU.
* Automatic creation of perfect video modes with the correct size and clock.
* A lot of video boards supported. See the GNU/Linux, DOS and Windows card list.
* Support for 8, 15, 16 and 32 bits video modes.
* Real hardware scanlines.
* Software video image stretching by fractional factors, for example to play vertical games like “Pac-Man” with horizontal Arcade Monitors or TVs.
* Special scale, lq and hq effects to improve the aspect with modern PC Monitors. See Scale2x and hq3x pages for examples.
* Special blit effects to improve the image quality in stretching. See Blit Effetcs for examples.
* Special rgb effects to simulate the aspect of a real Arcade Monitor See Rgb Effetcs for examples.
* Change of the video mode and other video options at runtime. See the Snapshots.
* Support of Symmetric Multi-Processing (SMP) with a multiple threads architecture in Linux.
* Sound and Video recording in WAV, PNG and .MNG files.
* Multiple mice support in Linux, DOS, Windows 2000 and Windows XP.
* Automatic exit after some time of inactivity.
* Scripts capabilities to drive external hardware devices like LCDs and lights.
* Textual configuration files.
* Help screen describing the user input keys.
AdvanceMAME v3.8 Changelog:
* Change the default ‘sync_resample’ mode to ‘internal’ to all games using the pokey sound chip. This avoid crashes and provide a better sound audio. One example is ‘starwars’.
* Don’t update input configurations that are not changed at runtime.
* Added a new ‘config’ option to allow to decide if the .rc configuration should be saved at exit or not. If saved, they are written in a resiliant way, able to resist to unexpected power-downs.
* Fixed font size computation. Now the menu always has the same size.
* In AdvanceMESS added a new ‘misc_ui’ option to configure the keyboard emulation. Note that the default is now to have partial emulation by default to allow the user to control the emulator user interface.
* In AdvanceMESS added a new ‘ui_keyboard’ input to show a runtime menu to simulate some keypress.