EmuCR: higanhigan v106r44 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
– Famicom
– Super Famicom
– Game Boy
– Game Boy Color
– Game Boy Advance

higan also supports the following subsystems:
– Super Game Boy
– BS-X Satellaview
– Sufami Turbo

higan Changelog:
* Update to v106r44 release.

byuu says:


– hiro/Windows: use `WS_CLIPSIBLINGS` on Label to prevent resize
drawing issues
– bsnes: correct viewport resizing
– bsnes: speed up window resizing a little bit
– bsnes: fix the cheat editor list enable checkbox
– bsnes: fix the state manager filename display in game ROM mode
– bsnes: fix the state manager save/rename/remove functionality in
game ROM mode
– bsnes: correct path searching for IPS and BPS patches in game ROM
– bsnes: patch BS-X town cartridge to disable play limits
– bsnes: do not load (program,data,expansion).(rom,flash) from disk in
game pak mode
– this is required to support soft-patching and ROM hacks
– bsnes: added speed mode selection (50%, 75%, 100%, 150%, 200%);
maintains proper pitch
– bsnes: added icons to the menubar
– this is particularly useful to tell game ROMs from game paks in
the load recent game menu
– bsnes: added emblem at bottom left of status bar to indicate if a
game is verified or not
– verified means it is in the icarus verified game dump database
– the verified diamond is orange; the unverified diamond is blue
– bsnes: added an option (which defaults to off) to warn when loading
unverified games
– working around a bug in GTK, I have to use the uglier
MessageWindow instead of MessageDialog
– bsnes: added (non-functional) link to
to the help menu
– bsnes: added GUI setting to toggle memory auto-save feature
– bsnes: added GUI setting to toggle capturing a backup save state
when closing the emulator
– bsnes: made auto-saving states on exit an option
– bsnes: added an option to auto-load the auto-saved state on load
– basically, the two combined implements auto-resume
– bsnes: when firmware is missing, offer to take the user to the
online help documentation
– bsnes: added fast PPU option to disable the sprite limit
– increase from 32 items/line + 34 tiles/line to 128 items/line +
128 tiles/line
– technically, 1024 tiles/line are possible with 128 sprites at
– but this is just a waste of cache locality and worst-case
performance; it’ll never happen


– hiro/Windows: fallthrough on Canvas `WM_ERASEBKGND` to prevent
startup flicker

Download: higan v106r44 x64
Source: Here